UX & UI · 2026

The Autonomous College Commute, Reimagined

Designing a shared mobility platform that turns the ride to campus into a social experience for college students.

Scope

UX  · Research  · UI  · User Testing

tools

Figma  · OpenAI

01 — Research

Learning from students,
not assumptions.

Before defining a solution, I conducted interviews with three college students, both on and off campus, to understand how they navigate transportation during social outings.

I benchmarked existing ridesharing apps and autonomous robotaxi services to understand common booking patterns, navigation structures, and trust signals. After gathering insights, I synthesized research into key themes and mapped user journeys to visualize how students plan, coordinate, and experience getting around at night.

Three themes emerged from research.

After affinity clustering, three patterns rose clearly to the surface, each pointing to the same gap: existing transportation does nothing to support the social experience around it.

01

Safety concerns drives avoidance

Students, especially women and first-years, avoided late-night rides or relied on friends because they couldn't trust who they'd be sharing a car with.

"I just don't feel comfortable getting in a car with random people."

02

Rides feel isolating & transactional

Students described existing rideshare as something to endure, not enjoy. The ride was dead time with no connection.

"It's just you sitting in the back in silence. There's no reason to talk to anyone."

03

Students want to coordinate, not just commute

Students wanted to see where others were going and naturally ride with people heading the same way, especially to popular destinations.

"I wish I could just see who else is going out and where..."

Transportation is transactional & isolating. It doesn't have to be.

Limited access to convenient, safe, and affordable transportation can prevent college students from attending social activities, making it harder to connect with peers and feel part of their campus community.

Existing ride-share services move people from A to B. They rarely address the social experience. Students, especially freshmen and those living off campus, expressed feeling isolated during the very moments meant to bring them together.

How Might We

"Design an affordable shared mobility experience that helps college students feel connected and part of a community?"

03 - primary user

04 - Feature Prioritization

MVP features, chosen by evidence.

From the prioritization matrix, I identified the core features needed for the minimum viable product, balancing user desire, technical feasibility, and impact on community connection.

Feature prioritization matrix
directions_car
Carpool Matching

Automatically connect students heading the same direction at the same time.

tune
Rider Filters

Choose who you ride with: gender or year to create a safe environment.

paid
Split Fare

No awkward Venmo requests. Fare splits in-app the moment the ride ends.

verified_user
Verified Profiles

Campus email verification builds trust and keeps the community safe.

location_on
Smart Pickup

Optimized pickup locations reduce wait times and improve logistics.

Mid-Fidelity Mobile Wireframes

05 - Storyboard

Maya's first Friday night out.

To ground the concept in a real human story, I created a storyboard following Maya, a first-year student navigating her first social outing. The narrative shows how Collectiv transforms an anxious, isolating commute into a confident, connected evening.

01

It's Maya's first weekend in the dorms. She and her roommate want to go out, but feel disconnected from the rest of the students.

02

Maya opens Collectiv and sees a live heat map showing where students are heading tonight.

03

She books a carpool and applies filters to choose the types of students she'd like to ride with.

04

The autonomous vehicle arrives at the dorm entrance and Maya uses the app to unlock the car, a built-in safety feature giving students full control.

05

Maya and Alyssa enter the vehicle and begin their journey to pick up the other carpoolers.

06

The students play trivia to break the ice, what could have been an awkward ride becomes a fun game.

07

The AV drops them off at the bar, four strangers, now a group.

08

At the end of the night, they reconnect on the app and share a ride home, where an impromptu karaoke session breaks out.

09

The app splits the fare automatically. No awkward Venmo requests required.

06 - Accessibility

Background Color Refinement

During the design review process, I identified a critical accessibility issue with the original bright blue background. The original bright blue was chosen to mirror the mobile app's brand palette and create visual consistency across surfaces. When tested against WCAG standards, the color failed to meet the AA compliance threshold, meaning the contrast ratio between the background and overlaid text fell below the required 4.5:1 minimum for normal text.

Since the background spans the full page, this issue had a widespread impact on readability for users with low vision, color deficiencies, or those viewing the interface in challenging lighting conditions.

The fix was shifting from the bright blue to a deeper, darker blue. The updated color achieves a contrast ratio of 15:1 against white text, up from 3:1 which comfortably clears even the 7:1 WCAG AAA threshold.

The darker blue would also be less stark and more soothing inside a vehicle, especially at night.

Before & After: WCAG AAA Compliance

07 - User Testing

Task 01

Book a ride to campus

Version 1 3 of 5 struggled
Version 1 home screen

"I'm not sure where to book the ride."

Booking was visually buried. Users didn't recognize it as the primary action because secondary content competed for attention.
Version 2 Iterated
Version 2 home screen
What changed
  • Surfaced booking at the top of the home screen
  • Introduced solo vs. carpool choice upfront
  • Removed competing secondary content
Final version Resolved
Final home screen
What changed
  • Destination input as the single primary action
  • Ride type decision (solo vs. group) deferred to reduce cognitive load

Task 02

Find the most popular bar and start a carpool

Version 1 4 of 5 hesitated
Version 1 trending screen Version 2 bar info screen

"There's a lot here… I don't know where to actually book."

Too much location content competing with the booking action. Users expected a clear CTA but felt overwhelmed.
Version 2 Iterated
What changed
  • Added Book Ride CTAs directly inside location cards
  • Reduced non-essential information per screen
  • Added filters to help users narrow popular spots
Final version Resolved
Outcome
  • Made "Book a Ride" and "Book a Carpool" the same visual heirarchy so users could easily decide which path to take
  • Clear path from trending location to booking in one tap
  • Filters reduced decision fatigue for undecided users
Collectiv — Feature Showcase

08 — Feature Overview

More than a ride. A better way to go out.

Every feature in Collectiv was designed around one goal, turning isolated commutes into shared moments of connection.

Carpool Matching screen
directions_car
Core Experience

Carpool Matching

Automatically groups students heading to the same destination — no group chat needed.

M
Maya R. → The Grotto
A
Alyssa K. → The Grotto
J
Jordan T. → The Grotto
Rider Filters screen
tune
Comfort

Rider Filters

Choose who you ride with by year, major, or interests. Connections start before the car arrives.

Split Fare screen
paid
Payments

Split Fare

Automatic fare splitting the moment the ride ends. No awkward Venmo requests.

$4.25 each · 3 riders
Verified Profiles screen
verified_user
Trust

Verified Profiles

Campus email verification ensures every rider is a real student.

Smart Pickup screen
location_on
Logistics

Smart Pickup

Optimized pickup points reduce wait times across dorms and campus lots.

Collectiv — In-Vehicle UI

09 — In-Vehicle UI

The ride is the experience.

Collectiv's in-vehicle interface transforms the car into a shared space — with activities, music, and smart ride controls built right in.

In-Vehicle Home Dashboard
dashboard
Home Dashboard

Everything at a glance

Navigation, music, climate, lighting, and in-ride activities — all accessible from one central hub designed for the vehicle environment.

M
Maya R. → Student Union
A
Alyssa K. → Student Union
Welcome Boarding screen
waving_hand
Boarding

Welcome Aboard

Riders are greeted by name the moment they get in, with destination and fellow passengers confirmed at a glance.

Trivia categories screen
psychology
Activities

Trivia Categories

Pick a topic and challenge your fellow riders — from pop culture to geography, the whole car plays together.

Trivia question screen
quiz
Activities

Live Trivia

Multiple choice questions with a live score tracker keep everyone engaged for the duration of the ride.

Karaoke song select screen
mic
Activities

Karaoke — Song Select

Browse and queue songs by category. Top Hits, Throwbacks, Party — everyone gets a pick.

Karaoke player screen
lyrics
Activities

Karaoke — Now Playing

Lyrics display in sync with the track. The car becomes a stage.

Photobooth capture screen
photo_camera
Activities

In-Ride Photobooth

Filters, a countdown, and a built-in camera turn the backseat into a photo moment worth keeping.

End of ride summary screen
check_circle
Ride Summary

End of Ride

Distance, trip time, and arrival confirmation displayed clearly. Clean and calm — the ride is done.

Emergency pull over screen
warning
Safety

Emergency Pull Over

One-tap pull-over request with real-time status updates and direct access to support — safety built into the ride.

10 - Design System

Collectiv Design System

Color System

I start my design system with brand and system colors. Starting my Primitive Collection and using the 100 scale which makes it easily scaleable, if I ever needed to add in another color I can add it as 25 or 450, for example.

Once my Primitive tokens are established, I assign each primitive token as an alias, and assign it a semantic role. From there mapped to semantic tokens, assigning each color a specific UI role such as headings, warnings, or card backgrounds. This three-tier structure keeps the system flexible, consistent, and easy to maintain as the product evolves.

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